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  • Submitted: Jan 24 2012 04:26 PM
  • Last Updated: Jan 11 2013 04:55 PM
  • File Size: 7.81K
  • Views: 376
  • Downloads: 20

Previous Versions

  • 13 Sep 2012 Download KBM: Mark-It 0.1.4
  • 24 Jun 2012 Download KBM: Mark-It 0.1.3
  • 10 Jun 2012 Download KBM: Mark-It 0.1.2
  • 04 May 2012 Download KBM: Mark-It 0.1.1
  • 30 Apr 2012 Download KBM: Mark-It 0.1.0
  • 10 Apr 2012 Download KBM: Mark-It 0.0.9
  • 23 Mar 2012 Download KBM: Mark-It 0.0.8
  • 01 Mar 2012 Download KBM: Mark-It 0.0.7
  • 28 Feb 2012 Download KBM: Mark-It 0.0.5
  • 29 Jan 2012 Download KBM: Mark-It 0.0.4

Download KBM: Mark-It 0.1.5

* * * * * 1 Votes
kbm mark-it add-on



Screenshots
What is KBM MarkIt

This Plug-In provides King Boss Mods a way to manage and interact with Rift marked units, whether they be friendly or hostile. You will need at least King Boss Mods v0.9.9 in order to use this Plug-In.

Installation
  • Download the zip file.
  • Extract, and copy the containing folder to your Addons directory. (As a normal addon)
  • Note: Do not install in the King Boss Mods folder.
How it Works
  • Left Click: Select a currently marked unit if one exists. If there are none, this will do nothing. Once select, the Mark Frame will show the Unit's name, HP Bar and Percentage of HP. It will also create a Trigger enabled Cast Bar which can utilize KBM's encounter triggers.
  • Right Click: Your current target gains this Mark Frames mark and any existing unit with this mark will be removed. If you have no target and that mark is assigned to a unit, this will clear the mark.
Static Mode
  • This mode is a simple visual display of the targets currently Marked. These can hide and show automatically depending on which units are marked and if they are seen. You cannot target or mark with Mark Frames with this option enabled.

What's New in Version 0.1.5 (See full changelog)

  • 0.1.5
  • Rift Version
  • * Change: Now Supports Rift 2.1
  • KBM Version
  • * Change: Now requires at least KBM v1.3.9
  • Marks
  • * Change: Interactive frame marks are now represented via their in-game icon.
  • * Change: Unit frame marks are also represented via their in-game icon.
  • * Change: Upon joining and reloading Rift, mark frames should update accordingly.




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